πŸ”ŒInitialize SDK

Use the Manager in Unity Scripts

Integrate Playtime Ads SDK into your app by following these simple steps. Ensure proper initialization, offer wall access, and optional SDK cleanup for best results.

Now you can use PlaytimeAdsManager.Instance to call SDK functions anywhere in your Unity project:

Initialize the SDK with User ID

Use your Application Key and a unique User ID from your system to initialize the SDK.

// Initialize with user ID
PlaytimeAdsManager.Instance.InitializeWithUserId(<YOUR_APPLICATION_KEY>,<USER_ID>);

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